Digital Turbine, in partnership with Apptopia, launched a research highlighting the alternatives for manufacturers to achieve customers by way of cellular video games. In response to the report, video games account for 10.6% of time spent on cellphones, however solely seize 3.9% of whole advert spending. Provided that 70% of U.S. customers play cellular video games and 21% of those gamers hardly ever or by no means use social media, there’s a possibility for manufacturers to achieve their audience in-game.
The report seems into particular alternatives in 4 genres: phrase, puzzle, card and motion video games. Inside these genres, Digital Turbine recognized the opposite sorts of apps these customers used, their pursuits and different shopping for personas. These had been listed towards the U.S. inhabitants as an entire to point out how over-represented these teams are amongst gamers. Equally, the report highlighted particular manufacturers that had been extra in style than common to every style’s viewers.
“In a difficult surroundings, cellular gaming is a channel that may assist manufacturers understand their 2024 objectives. It is because US customers spend a median of 28 minutes each day immersed in cellular video games. With advertisers allocating lower than 4% of advert spend to this high-growth platform, cellular gaming is a chance for manufacturers to face other than the muddle and seize as much as 9x extra consideration than they’ll on different video platforms like TikTok, Meta, or YouTube,” mentioned Ravi Pimplaskar, director of promoting at Digital Turbine.
Model alternatives in cellular recreation genres
Phrase avid gamers are health followers, information buffs, and journey fans in response to the outcomes. Gamers are 31% extra seemingly to make use of health apps and 29% extra seemingly to make use of information apps than common. Moreover, they’re 23% extra prone to play sports activities and 22% extra prone to be concerned with journey/excessive sports activities. Their prime manufacturers in choose classes are Corona (+54%), City Outfitters (+45%), Delta (+30%) and Panera Bread (+30%).
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Puzzle avid gamers are magnificence fans (+23%) and journey seekers (+26%). The report highlighted curiosity in manufacturers like Estée Lauder (+54%), Lululemon (+42%), BBC World Information (+40%) Nordstrom (+38%) and Travelocity (+27%).
Card avid gamers are sports activities lovers (+32% extra prone to have apps on this class) and sweetness aficionados (+28% extra than common). Digital Turbine known as out alternatives for manufacturers like Tarte Cosmetics (+120%), Patrón (+59%), Coca-Cola (+67%), Ceremony Support (+60%) and Papa John’s (+42%).
Lastly, motion avid gamers prioritize well being and health apps (+94%) and are concerned with sports activities (+71%) and outside actions (+36%). These gamers over-index on manufacturers like YouTube Premium (+130%), Jordan (+114%), Abercrombie & Fitch (+110%), and Purple Bull (+87%).
“A fantasy about cellular video games is that they enchantment to just one sort of particular person. However cellular video games are available all sizes and styles, so folks of all kinds play them. Only a few folks don’t interact within the enjoyable and comfort that cellular gaming presents, which exhibits within the numerous enchantment for each viewers pursuits and types. Merely put, avid gamers are folks, too! They’re your mother and father, foodies, college students, avid consumers, and extra. And because the knowledge exhibits, they might even be MORE prone to be concerned with your model than the overall inhabitants,” mentioned Pimplaskar.
Digital Turbine’s full report on the chance for manufacturers to achieve gamers by way of cellular recreation adverts is accessible right here.
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