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ios – Find out how to bypass system quantity on audio participant?


How can I ignore the system quantity in order that when an MP3 is performed and, for instance, the iPhone’s quantity is ready to five%, the AudioPlayer’s quantity is at all times at 100%?

Presently, the Audio Participant adjusts to the iPhone’s media quantity!

func playProgressTone() {
    guard let soundURL = Bundle.principal.url(forResource: "ProgressTone", withExtension: "mp3") else {
        print("Error: Audio file 'ProgressTone.mp3' not discovered.")
        return
    }

    do {
        progressTonePlayer = strive AVAudioPlayer(contentsOf: soundURL)
        progressTonePlayer?.quantity = 5.0
        progressTonePlayer?.numberOfLoops = -1 // Repeat till the decision is linked

        // Delay of 1.0 seconds earlier than taking part in the sound
        DispatchQueue.principal.asyncAfter(deadline: .now() + 0.5) { [weak progressTonePlayer] in
            progressTonePlayer?.play()
            print("Progress tone will play after 1 second.")
        }

    } catch let error as NSError {
        print("Error taking part in the progress tone: (error.localizedDescription)")
    }
}

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