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Wednesday, December 4, 2024

ios – Flutter CarPlay App Caught on Black Display screen Throughout Construct


I’m attempting to implement CarPlay in my Flutter app and adopted article hyperlink to set it up. Nonetheless, after finishing the steps talked about within the article, however once I run it, the app caught in Xcode construct completed and the display stays black, and nothing is displayed on CarPlay.

enter image description here

I clone the instance app from the bundle and its works effective

foremost.dart

Runner.entitlements

 <?xml model="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist model="1.0">
<dict>
    <key>com.apple.developer.carplay-parking</key>
    <true/>
</dict>
</plist>

Information.plist

<?xml model="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist model="1.0">
<dict>
    <key>CFBundleDevelopmentRegion</key>
    <string>$(DEVELOPMENT_LANGUAGE)</string>
    <key>CFBundleDisplayName</key>
    <string>Flutter Carplay Instance</string>
    <key>CFBundleDocumentTypes</key>
    <array/>
    <key>CFBundleExecutable</key>
    <string>$(EXECUTABLE_NAME)</string>
    <key>CFBundleIdentifier</key>
    <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
    <key>CFBundleInfoDictionaryVersion</key>
    <string>6.0</string>
    <key>CFBundleName</key>
    <string>flutter_carplay_example</string>
    <key>CFBundlePackageType</key>
    <string>APPL</string>
    <key>CFBundleShortVersionString</key>
    <string>$(FLUTTER_BUILD_NAME)</string>
    <key>CFBundleSignature</key>
    <string>????</string>
    <key>CFBundleVersion</key>
    <string>$(FLUTTER_BUILD_NUMBER)</string>
    <key>LSRequiresIPhoneOS</key>
    <true/>
    <key>UIApplicationSceneManifest</key>
    <dict>
        <key>UIApplicationSupportsMultipleScenes</key>
        <true/>
        <key>UISceneConfigurations</key>
        <dict>
            <key>CPTemplateApplicationSceneSessionRoleApplication</key>
            <array>
                <dict>
                    <key>UISceneConfigurationName</key>
                    <string>CarPlay Configuration</string>
                    <key>UISceneDelegateClassName</key>
                    <string>flutter_carplay.FlutterCarPlaySceneDelegate</string>
                </dict>
            </array>
            <key>UIWindowSceneSessionRoleApplication</key>
            <array>
                <dict>
                    <key>UISceneConfigurationName</key>
                    <string>Default Configuration</string>
                    <key>UISceneDelegateClassName</key>
                    <string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
                    <key>UISceneStoryboardFile</key>
                    <string>Principal</string>
                </dict>
            </array>
        </dict>
    </dict>
    <key>UILaunchStoryboardName</key>
    <string>LaunchScreen</string>
    <key>UIMainStoryboardFile</key>
    <string>Principal</string>
    <key>UISupportedInterfaceOrientations</key>
    <array>
        <string>UIInterfaceOrientationPortrait</string>
        <string>UIInterfaceOrientationLandscapeLeft</string>
        <string>UIInterfaceOrientationLandscapeRight</string>
    </array>
    <key>UISupportedInterfaceOrientations~ipad</key>
    <array>
        <string>UIInterfaceOrientationPortrait</string>
        <string>UIInterfaceOrientationPortraitUpsideDown</string>
        <string>UIInterfaceOrientationLandscapeLeft</string>
        <string>UIInterfaceOrientationLandscapeRight</string>
    </array>
    <key>UIViewControllerBasedStatusBarAppearance</key>
    <false/>
    <key>CADisableMinimumFrameDurationOnPhone</key>
    <true/>
    <key>UIApplicationSupportsIndirectInputEvents</key>
    <true/>
</dict>
</plist>

Podfile.lock

# Uncomment this line to outline a worldwide platform on your undertaking
platform :ios, '14.0'

# CocoaPods analytics sends community stats synchronously affecting flutter construct latency.
ENV['COCOAPODS_DISABLE_STATS'] = 'true'

undertaking 'Runner', {
  'Debug' => :debug,
  'Profile' => :launch,
  'Launch' => :launch,
}

def flutter_root
  generated_xcode_build_settings_path = File.expand_path(File.be part of('..', 'Flutter', 'Generated.xcconfig'), __FILE__)
  except File.exist?(generated_xcode_build_settings_path)
    increase "#{generated_xcode_build_settings_path} should exist. In the event you're operating pod set up manually, make sure that flutter pub get is executed first"
  finish

  File.foreach(generated_xcode_build_settings_path) do |line|
    matches = line.match(/FLUTTER_ROOT=(.*)/)
    return matches[1].strip if matches
  finish
  increase "FLUTTER_ROOT not present in #{generated_xcode_build_settings_path}. Attempt deleting Generated.xcconfig, then run flutter pub get"
finish

require File.expand_path(File.be part of('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root)

flutter_ios_podfile_setup

goal 'Runner' do
  use_frameworks!
  use_modular_headers!

  flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
finish

post_install do |installer|
  installer.pods_project.targets.every do |goal|
    flutter_additional_ios_build_settings(goal)
  finish
finish

SceneDelegate.swift

//
//  SceneDelegate.swift
//  Runner
//
//  Created by OÄŸuzhan Atalay on 20.08.2021.
//

@out there(iOS 13.0, *)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
    var window: UIWindow?

    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, choices connectionOptions: UIScene.ConnectionOptions) {

        guard let windowScene = scene as? UIWindowScene else { return }

        window = UIWindow(windowScene: windowScene)
        let flutterEngine = FlutterEngine(identify: "SceneDelegateEngine")
        flutterEngine.run()
        GeneratedPluginRegistrant.register(with: flutterEngine)
        let controller = FlutterViewController.init(engine: flutterEngine, nibName: nil, bundle: nil)
        window?.rootViewController = controller
        window?.makeKeyAndVisible()
    }
}

AppDelegate.swift

import UIKit
import Flutter

@foremost
@objc class AppDelegate: FlutterAppDelegate {
    override func software( _ software: UIApplication,
                               didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        return true;
    }
}

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