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Monday, November 18, 2024

ios – Unity Cloud – SDK doesn’t comprise ‘libarclite’


I’m making an attempt to automate IOS construct with unity might however each time I get this error:

[error] 7.5.2.2.7.4 - INFO: ❌ clang: error: SDK doesn't comprise 'libarclite' on the path '/APPLICATION_PATH/Xcode15_2_0.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/arc/libarclite_iphoneos.a'; attempt growing the minimal deployment goal

I’ve set the goal to 14.0 within the participant settings. I attempted setting xcode and unity variations to increased or decrease (I work with xcode 15 and unity 2022.5f) however nothing appears to work. Construct at all times fails like this:

error] - 7.5.2.2.7.4 - ERROR: xcode construct failed 
[error]   RuntimeError (Construct Failure):
[error] /BUILD_PATH/.rvm/gems/ruby-2.7.4/gems/bvr-7.5.2.2.7.4/lib/bvr/construct/handlers/platform/xcode_compiler.rb:319:in `block in exec_fastlane': Construct Failure (RuntimeError)

All threads I’ve discovered are on altering the xcode settings however I don’t know how would I do it with the cloud construct.

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