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Saturday, February 1, 2025

Reminiscence structure in Swift – The.Swift.Dev.


Reminiscence structure of worth sorts in Swift

Reminiscence is only a bunch of 1s and 0s, merely known as bits (binary digits). If we group the stream of bits into teams of 8, we are able to name this new unit byte (eight bit is a byte, e.g. binary 10010110 is hex 96). We will additionally visualize these bytes in a hexadecimal kind (e.g. 96 A6 6D 74 B2 4C 4A 15 and many others). Now if we put these hexa representations into teams of 8, we’ll get a brand new unit known as phrase).

This 64bit reminiscence (a phrase represents 64bit) structure is the essential basis of our fashionable x64 CPU structure. Every phrase is related to a digital reminiscence deal with which can also be represented by a (normally 64bit) hexadecimal quantity. Earlier than the x86-64 period the x32 ABI used 32bit lengthy addresses, with a most reminiscence limitation of 4GiB. Luckily we use x64 these days. 💪

So how will we retailer our information sorts on this digital reminiscence deal with house? Effectively, lengthy story brief, we allocate simply the correct amount of house for every information kind and write the hex illustration of our values into the reminiscence. It is magic, offered by the working system and it simply works.

We may additionally begin speaking about reminiscence segmentation, paging, and different low stage stuff, however actually talking I actually do not understand how these issues work simply but. As I am digging deeper and deeper into low stage stuff like this I am studying so much about how computer systems work below the hood.

One necessary factor is that I already know and I wish to share with you. It’s all about reminiscence entry on numerous architectures. For instance if a CPU’s bus width is 32bit meaning the CPU can solely learn 32bit phrases from the reminiscence below 1 learn cycle. Now if we merely write each object to the reminiscence with out correct information separation that may trigger some hassle.

┌──────────────────────────┬──────┬───────────────────────────┐
│           ...            │  4b  │            ...            │
├──────────────────────────┴───┬──┴───────────────────────────┤
│            32 bytes          │            32 bytes          │
└──────────────────────────────┴──────────────────────────────┘

As you’ll be able to see if our reminiscence information is misaligned, the primary 32bit learn cycle can solely learn the very first a part of our 4bit information object. It’s going to take 2 learn cycles to get again our information from the given reminiscence house. That is very inefficient and in addition harmful, that is why a lot of the programs will not permit you unaligned entry and this system will merely crash. So how does our reminiscence structure seems like in Swift? Let’s take a fast take a look at our information sorts utilizing the built-in MemoryLayout enum kind.

print(MemoryLayout<Bool>.dimension)      
print(MemoryLayout<Bool>.stride)    
print(MemoryLayout<Bool>.alignment) 


print(MemoryLayout<Int>.dimension)       
print(MemoryLayout<Int>.stride)     
print(MemoryLayout<Int>.alignment)  

As you’ll be able to see Swift shops a Bool worth utilizing 1 byte and (on 64bit programs) Int shall be saved utilizing 8 bytes. So, what the heck is the distinction between dimension, stride and alignment?

The alignment will let you know how a lot reminiscence is required (a number of of the alignment worth) to avoid wasting issues completely aligned on a reminiscence buffer. Dimension is the variety of bytes required to truly retailer that kind. Stride will let you know in regards to the distance between two parts on the buffer. Don’t fret when you do not perceive a phrase about these casual definitions, it’s going to all make sense simply in a second.

struct Instance {
    let foo: Int  
    let bar: Bool 
}

print(MemoryLayout<Instance>.dimension)      
print(MemoryLayout<Instance>.stride)    
print(MemoryLayout<Instance>.alignment) 

When developing new information sorts, a struct in our case (lessons work totally different), we are able to calculate the reminiscence structure properties, primarily based on the reminiscence structure attributes of the taking part variables.

┌─────────────────────────────────────┬─────────────────────────────────────┐
│         16 bytes stride (8x2)       │         16 bytes stride (8x2)       │
├──────────────────┬──────┬───────────┼──────────────────┬──────┬───────────┤
│       8 bytes    │  1b  │  7 bytes  │      8 bytes     │  1b  │  7 bytes  │
├──────────────────┴──────┼───────────┼──────────────────┴──────┼───────────┤
│   9 bytes dimension (8+1)    │  padding  │   9 bytes dimension (8+1)    │  padding  │
└─────────────────────────┴───────────┴─────────────────────────┴───────────┘

In Swift, easy sorts have the identical alignment worth dimension as their dimension. For those who retailer customary Swift information sorts on a contiguous reminiscence buffer there is not any padding wanted, so each stride shall be equal with the alignment for these sorts.

When working with compound sorts, such because the Instance struct is, the reminiscence alignment worth for that kind shall be chosen utilizing the utmost worth (8) of the properties alignments. Dimension would be the sum of the properties (8 + 1) and stride could be calculated by rounding up the dimensions to the subsequent the subsequent a number of of the alignment. Is that this true in each case? Effectively, not precisely…

struct Instance {
    let bar: Bool 
    let foo: Int  
}

print(MemoryLayout<Instance>.dimension)      
print(MemoryLayout<Instance>.stride)    
print(MemoryLayout<Instance>.alignment) 

What the heck occurred right here? Why did the dimensions improve? Dimension is difficult, as a result of if the padding is available in between the saved variables, then it’s going to improve the general dimension of our kind. You may’t begin with 1 byte then put 8 extra bytes subsequent to it, since you’d misalign the integer kind, so that you want 1 byte, then 7 bytes of padding and at last the 8 bypes to retailer the integer worth.

┌─────────────────────────────────────┬─────────────────────────────────────┐
│        16 bytes stride (8x2)        │        16 bytes stride (8x2)        │
├──────────────────┬───────────┬──────┼──────────────────┬───────────┬──────┤
│     8 bytes      │  7 bytes  │  1b  │     8 bytes      │  7 bytes  │  1b  │
└──────────────────┼───────────┼──────┴──────────────────┼───────────┼──────┘
                   │  padding  │                         │  padding  │       
┌──────────────────┴───────────┴──────┬──────────────────┴───────────┴──────┐
│       16 bytes dimension (1+7+8)         │       16 bytes dimension (1+7+8)         │
└─────────────────────────────────────┴─────────────────────────────────────┘

That is the principle cause why the second instance struct has a barely elevated dimension worth. Be happy to create different sorts and observe by drawing the reminiscence structure for them, you’ll be able to at all times test when you had been appropriate or not by printing the reminiscence structure at runtime utilizing Swift. 💡

This complete drawback is actual properly defined on the [swift unboxed] weblog. I might additionally prefer to advocate this text by Steven Curtis and there’s yet another nice submit about Unsafe Swift: A highway to reminiscence. These writings helped me so much to grasp reminiscence structure in Swift. 🙏

Reference sorts and reminiscence structure in Swift

I discussed earlier that lessons behave fairly totally different that is as a result of they’re reference sorts. Let me change the Instance kind to a category and see what occurs with the reminiscence structure.

class Instance {
    let bar: Bool = true 
    let foo: Int = 0 
}

print(MemoryLayout<Instance>.dimension)      
print(MemoryLayout<Instance>.stride)    
print(MemoryLayout<Instance>.alignment) 

What, why? We had been speaking about reminiscence reserved within the stack, till now. The stack reminiscence is reserved for static reminiscence allocation and there is an different factor known as heap for dynamic reminiscence allocation. We may merely say, that worth sorts (struct, Int, Bool, Float, and many others.) stay within the stack and reference sorts (lessons) are allotted within the heap, which isn’t 100% true. Swift is wise sufficient to carry out further reminiscence optimizations, however for the sake of “simplicity” let’s simply cease right here.

You would possibly ask the query: why is there a stack and a heap? The reply is that they’re fairly totally different. The stack could be sooner, as a result of reminiscence allocation occurs utilizing push / pop operations, however you’ll be able to solely add or take away gadgets to / from it. The stack dimension can also be restricted, have you ever ever seen a stack overflow error? The heap permits random reminiscence allocations and you need to just be sure you additionally deallocate what you’ve got reserved. The opposite draw back is that the allocation course of has some overhead, however there is no such thing as a dimension limitation, besides the bodily quantity of RAM. The stack and the heap is sort of totally different, however they’re each extraordinarily helpful reminiscence storage. 👍

Again to the subject, how did we get 8 for each worth (dimension, stride, alignment) right here? We will calculate the true dimension (in bytes) of an object on the heap through the use of the class_getInstanceSize methodology. A category at all times has a 16 bytes of metadata (simply print the dimensions of an empty class utilizing the get occasion dimension methodology) plus the calculated dimension for the occasion variables.

class Empty {}
print(class_getInstanceSize(Empty.self)) 

class Instance {
    let bar: Bool = true 
    let foo: Int = 0     
}
print(class_getInstanceSize(Instance.self)) 

The reminiscence structure of a category is at all times 8 byte, however the precise dimension that it will take from the heap will depend on the occasion variable sorts. The opposite 16 byte comes from the “is a” pointer and the reference depend. If you realize in regards to the Goal-C runtime a bit then this may sound acquainted, but when not, then don’t fret an excessive amount of about ISA pointers for now. We’ll discuss them subsequent time. 😅

Swift makes use of Computerized Reference Counting (ARC) to trace and handle your app’s reminiscence utilization. In a lot of the circumstances you do not have to fret about guide reminiscence administration, because of ARC. You simply must just be sure you do not create sturdy reference cycles between class cases. Luckily these circumstances could be resolved simply with weak or unowned references. 🔄

class Writer {
    let identify: String

    
    weak var submit: Publish?

    init(identify: String) { self.identify = identify }
    deinit { print("Writer deinit") }
}

class Publish {
    let title: String
    
    
    var creator: Writer?

    init(title: String) { self.title = title }
    deinit { print("Publish deinit") }
}


var creator: Writer? = Writer(identify: "John Doe")
var submit: Publish? = Publish(title: "Lorem ipsum dolor sit amet")

submit?.creator = creator
creator?.submit = submit

submit = nil
creator = nil

As you’ll be able to see within the instance above if we do not use a weak reference then objects will reference one another strongly, this creates a reference cycle they usually will not be deallocated (deinit will not be known as in any respect) even when you set particular person tips that could nil. This can be a very primary instance, however the true query is when do I’ve to make use of weak, unowned or sturdy? 🤔

I do not prefer to say “it relies upon”, so as an alternative, I might prefer to level you into the proper route. For those who take a better take a look at the official documentation about Closures, you will see what captures values:

  • World capabilities are closures which have a reputation and don’t seize any values.
  • Nested capabilities are closures which have a reputation and may seize values from their enclosing perform.
  • Closure expressions are unnamed closures written in a light-weight syntax that may seize values from their surrounding context.

As you’ll be able to see world (static capabilities) do not increment reference counters. Nested capabilities however will seize values, similar factor applies to closure expressions and unnamed closures, however it is a bit extra sophisticated. I might prefer to advocate the next two articles to grasp extra about closures and capturing values:

Lengthy story brief, retain cycles suck, however in a lot of the circumstances you’ll be able to keep away from them simply through the use of simply the proper key phrase. Underneath the hood, ARC does an excellent job, besides just a few edge circumstances when you need to break the cycle. Swift is a memory-safe programming language by design. The language ensures that each object shall be initialized earlier than you could possibly use them, and objects residing within the reminiscence that are not referenced anymore shall be deallocated mechanically. Array indices are additionally checked for out-of-bounds errors. This provides us an additional layer of security, besides when you write unsafe Swift code… 🤓

Anyway, in a nutshell, that is how the reminiscence structure seems like within the Swift programming language.

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